Journal
Short notes from the studio and the gallery.

Why the empty space around a face matters as much as the face.
May 2026
Why ten strong pieces beat fifty average ones, and how to choose.
May 2026
What a tablet and software make easy, and what still rests in your own hand.
May 2026
How a simple trick of the eye grew into a whole art form.
April 2026
Why a good animator must first be a good draughtsman.
April 2026
Why every animation begins with a few simple boxes.
April 2026
Why the number of frames and the gaps between them decide everything.
April 2026
The single most important principle, with the simplest possible example.
March 2026
A tour of the rules Disney’s studio set out that still underpin every believable movement.
March 2026
Why ten minutes a day beats three hours on the weekend.
March 2026
What each one teaches you, and why you need both.
March 2026
How to make an animal human without making it silly.
March 2026
Why oil is built in layers, and why we work from dark to light.
February 2026
Why not to start hands with the fingers, and how to build from big shapes.
February 2026
Why the catchlight matters more than the lashes, and how to give the gaze direction.
February 2026
Why the real world has no outlines, and how light and dark build form.
February 2026
A few simple rules that help you place the eyes, nose and mouth correctly.
January 2026
Why brown paper does half the work, and how to build skin from just three colours.
January 2026
Why charcoal suits weathered faces and hard light, and how to draw the light back out with an eraser.
January 2026
How pencil grade decides your shadows, line and texture, and how few pencils you really need to start.
January 2026